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The Reaction Activation Code [addons]

7/30/2019

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The Reaction Activation Code [addons]



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About This Game


Do you trust your reflexes? This game measures your attention, your quickness, your quick decision, and even allows you to enter competitions with others while measuring them. This game that tests you and your friends with various modes is the one to fill the spare time!

You can play with your friends with each other, with fun, test your knowledge and attentiveness. In new updates, there's no doubt that we will connect you to the game with new types of testing.


The logic of the game is just to do what you want in the game mode at the right time. (SPACE) button, you will earn points if you press it at rigth time. It depends entirely on your reflexes, your quickness and your quick thinking.


The game consists not only of single players but also of lobbies which can be played up to 4 players. Optionally, it can be played with single player, 2,3 and 4 player options. You can also join your friends by creating groups or joining game matches via the menu. Multiple games contain a total of 5 random game modes and at the end of the game each person's statistics on all games are displayed.


  • Math
  • Color Test
  • Country Flags
  • Country Populations
  • Country Capitals
  • Sad Face
  • Memory
  • Dice
  • Same Shapes
  • White Screen
  • Combined Boxes
  • And more with updates...
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Title: The Reaction
Genre: Casual, Indie
Developer:
AlyStudio
Publisher:
AlyStudio
Release Date: 17 Mar, 2018



English



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Good bit of fun for a short period of time for me playing with a friend.

The steam friend partying system was great and super easy to use.

The games need some difficulty options & more categories. They're very simple; could easily be a browser or phone game.. I would recommend The Reaction, but only if on sale. The game is very basic, which isn't necessarily a bad thing, but it could do with a few more options, such as a speed adjuster for each assessment, and local multiplayer. It could also use a few more categories of tests. While the reaction timing+perception tests are a fun way to assess your own cognitive abilities, using basic assessment means, some of them seem to be designed more for computers rather than people such as the math category, which can require some pretty fast calculation speeds, and the white screen assessment, which requires such fast reaction timing, that it can easily become enraging when you must wait for the assessment to reload. A difficulty adjuster would be a nice add-on to the game. Overall, it is a nice experience for personal assessment, and can serve as a decent multiplayer game for a select type of people, but I don't see there being a lot of replayability without more categories and settings. With local multiplayer, it could serve as a part of a game night, as it's multiplayer would be much better with friends, in person. Overall, in its current state, it is worth about a dollar or less. With significant improvement and additional options, it could reach the five dollar range.. I would recommend The Reaction, but only if on sale. The game is very basic, which isn't necessarily a bad thing, but it could do with a few more options, such as a speed adjuster for each assessment, and local multiplayer. It could also use a few more categories of tests. While the reaction timing+perception tests are a fun way to assess your own cognitive abilities, using basic assessment means, some of them seem to be designed more for computers rather than people such as the math category, which can require some pretty fast calculation speeds, and the white screen assessment, which requires such fast reaction timing, that it can easily become enraging when you must wait for the assessment to reload. A difficulty adjuster would be a nice add-on to the game. Overall, it is a nice experience for personal assessment, and can serve as a decent multiplayer game for a select type of people, but I don't see there being a lot of replayability without more categories and settings. With local multiplayer, it could serve as a part of a game night, as it's multiplayer would be much better with friends, in person. Overall, in its current state, it is worth about a dollar or less. With significant improvement and additional options, it could reach the five dollar range.. Good bit of fun for a short period of time for me playing with a friend.

The steam friend partying system was great and super easy to use.

The games need some difficulty options & more categories. They're very simple; could easily be a browser or phone game.


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7/30/2019

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Title: Groove Coaster - VELVET
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  • Additional Notes: Limited Offline Play (Steam login required every 7 days)
  • English,Japanese



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Now Man Flies - Xmas Design Ativador download [Patch]

7/30/2019

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Now Man Flies - Xmas Design Ativador Download [Patch]



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Purchasing this DLC, you unlock the function: "Christmas design" in the game "Now Man Flies".
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Title: Now Man Flies - Xmas Design
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Epic Fire
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DNB Media
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Sniper Ghost Warrior 3 - The Escape of Lydia cheat

7/30/2019

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Sniper Ghost Warrior 3 - The Escape Of Lydia Cheat



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Additional single player campaign "The Escape of Lydia". Become a female sniper and complete the prequel missions that expand the story. a09c17d780



Title: Sniper Ghost Warrior 3 - The Escape of Lydia
Genre: Action
Developer:
CI Games
Publisher:
CI Games
Franchise:
Sniper Ghost Warrior
Release Date: 7 Jun, 2017


Minimum:

  • OS: Windows 7/8.1/10 64-bit
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  • DirectX: Version 11
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  • Additional Notes: Online Connection Requirements: 512 KBPS or faster Internet connection
  • English,French,Italian,German,Czech,Korean,Polish,Simplified Chinese



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    game to short, could have been a lot better, very few missions


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Download The Caligula Effect: Overdose - Shogo's Swimsuit Costume .exe

7/29/2019

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Shogo's Swimsuit Costume a09c17d780



Title: The Caligula Effect: Overdose - Shogo's Swimsuit Costume
Genre: RPG
Developer:
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Release Date: 12 Mar, 2019



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Darts VR full crack [Password]

7/29/2019

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Darts VR Full Crack [Password]



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About This Game

Darts VR is a casual sports game with Native Multiplayer and Single Player Practice Mode.
Take part in the most immersive arena or party experience with your family and friends. The game offers party mode and professional arena mode.
You can play two player game in arena or practice in single player game. Keep track of best scores and session best score for party mode. Play 501 game or most scored by shooting three darts. a09c17d780



Title: Darts VR
Genre: Casual, Indie, Simulation, Sports
Developer:
The Awesome Game Studio
Publisher:
The Awesome Game Studio
Release Date: 10 Jul, 2017


Minimum:

  • OS: 7
  • Processor: i5
  • Memory: 8 GB RAM
  • Graphics: Nvidia 950
  • DirectX: Version 11
  • Storage: 2 GB available space
  • English




    Game would not work for me not matter what I did, tried Xbox one controller touch controllers and rift small controller, and yes my controllers are set up in Steam and why would you be using a xbox one controller for this game should be touch. I`ve requested a refuned as it did not look like the game pictures of video.


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Unavowed [portable edition]

7/29/2019

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Jagged Alliance Flashback Torrent Download [Keygen]

7/29/2019

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About This Game

Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the Caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

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Title: Jagged Alliance Flashback
Genre: Indie, RPG, Strategy
Developer:
Full Control
Publisher:
Full Control, THQ Nordic
Franchise:
Jagged Alliance
Release Date: 21 Oct, 2014


Minimum:

  • OS: Windows 7
  • Processor: Intel i3 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel 4400 / AMD HD 6670
  • Storage: 5 GB available space
  • English,German,Polish,Russian



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    Far from perfect. The framerate is all over the place and some of the systems are a bit broken. I don't care a bit for the militia system or the constantly respawning enemy patrols. The lack of ammo and weapons due to really low drop rate is silly. However all of these things can be tinkered with quite easily in the games json files and immediately the game becomes a lot more enjoyable. In my case i increases the drop rate of ammo and weapons and decreased milita training time along with the milita strength.

    All in all it is still a pretty basic turn-based action game. There is nothing special about if however if you enjoy the genre then it is well worth a try if you can pick it up for a cheap price. I have only played a bit of the older Jagged Alliance games though so look elsewhere for comparisons to those.. Far from perfect. The framerate is all over the place and some of the systems are a bit broken. I don't care a bit for the militia system or the constantly respawning enemy patrols. The lack of ammo and weapons due to really low drop rate is silly. However all of these things can be tinkered with quite easily in the games json files and immediately the game becomes a lot more enjoyable. In my case i increases the drop rate of ammo and weapons and decreased milita training time along with the milita strength.

    All in all it is still a pretty basic turn-based action game. There is nothing special about if however if you enjoy the genre then it is well worth a try if you can pick it up for a cheap price. I have only played a bit of the older Jagged Alliance games though so look elsewhere for comparisons to those.


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Doors Quest Demo Soundtrack Download] [hacked]

7/29/2019

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This is the Doors Quest Demo soundtrack, consisting of all 4 original pieces of music from the game Doors Quest Demo. Like the game Doors Quest Demo, it is short but bad.

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01_Game_Start.mp3 (01:04)
02_Game_Credits.mp3 (01:03)
03_Hidden_Room.mp3 (01:04)
04_Endgame.mp3 (00:53)

As an added bonus, have a copy of the album The Static, also made by Nick Page!, even though none of those songs are in Doors Quest Demo. The suggested pricing for this DLC when my native currency, the US Dollar, was entered, means that if you are purchasing this from Europe, you are paying more than people who live in my country, given current and historic exchange rates. But, if you are buying this for 15,000 Vietnamese Dong, you are getting a heck of a bargain. a09c17d780



Title: Doors Quest Demo Soundtrack
Genre: Indie
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Release Date: 20 Apr, 2018



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7/29/2019

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About This Game

RHEUM [pronounced: room]
A mass of muscle and teeth lay dormant before you. As you inch your way closer, it comes alive. A sphincter crying for help, beckons you to descend. Your only option is down.

Travel through a fleshly vessel, as an eyeball, collecting rheum [eyeball crusties] to grow stronger in your fight against the infection plaguing this.......body. Collect eye crusties, upgrade your pupils, and clear the screen of bullets with your cornea crushing eye blasts!

FEATURES


  • Two difficulty modes
  • Unlock-able endless mode
  • Endless mode features new upgrades and challenges
  • Stack-able power ups
  • 4 playable characters to unlock
  • Secret hidden boss fights!
  • Compete for the highscore with online leaderboards!
  • A variety of enemies to combat
  • Original soundtrack
  • A plethora of bullets and eyeballs!
  • Good ol' fashioned cheat codes!
  • Full keyboard and controller support
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Title: Rheum
Genre: Action, Adventure, Indie
Developer:
SpaceMyFriend
Publisher:
SpaceMyFriend
Release Date: 22 May, 2018


Minimum:

  • OS: XP
  • Processor: 1 GHz or faster
  • Memory: 1 GB RAM
  • Graphics: 64mb
  • DirectX: Version 9.0
  • Storage: 140 MB available space
  • English



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    Rheum is a solid and fun game with a few little issues I'll address below. If you need a summary, though: I like it!


    DISCLAIMER:
    Obviously what you're getting are my first impressions. There's more content (like extra playable characters) that I haven't yet gotten to, but these are the things that stand out to me within minutes of beginning the game!

    SETTING:
    You know what you're getting if you've seen the trailer! Biological horror shootemups like this are an under-represented genre that I'm always glad to see more of.

    GAMEPLAY:
    The game may feel a little difficult at first until you get the hang of manually powering yourself up upon absorbing enough Rheum (from defeating enemies). Once you start doing this consistently it's really empowering!

    Pressing the Power Up button will give you another notch of health and make a powerup icon appear at the bottom of the screen. Collecting the icon will give you a variety of bonuses with the particularly useful effect of cancelling nearby enemy shots, as well as damaging or destroying nearby enemies. Having it appear at the bottom rather than instantly cancelling enemy shots forces the player to think ahead and can't be simply used as a "panic button". That's what Bombs are for, after all :^)

    Speaking of bombs, they have a similar shot-and-enemy cancelling effect, and (when playing on Easy difficulty) will fire off automatically when the player takees damage with no more hit points to spare. Obviously, the best time to use these is before you get hit, to cancel a swarm of enemy shots on your own terms and get big damage on a crowd or boss. I tend to save them for the boss because I'm terrible at Bullet Hell games and have to end the fight as soon as I can.

    With only three levels (at least available on the main menu--I may be wrong) this is a short one meant to be replayed for points and performance. There are a number of stats being tracked that you see upon dying (such as amount of "point blank kills" and "time spent near bullets" that I immediately took to and started challenging myself with on my second try. Little challenges like this are surprisingly fun if you ask me! The bullet grazing mechanic is very strict too, so you'll find yourself threading the needle between swarms of enemy shots staying as close as possible as long as you can...while still trying to clear the screen of enemies. I like it--compare to Psyvariar, if you're familiar with that game.

    I'm not a big player of Bullet Hell games; from what I've played, though, I find the gameplay to be fun and approachable with beautifully designed (and easy to see) bullets that weave and flow across the screen creating a maze for the player to navigate.

    SOUND:
    The music is, in a word, "sedate". Nothing wrong with that, especially given the tone and setting of the game. It has a kind of low key somber, gloomy feeling that kind of puts the player in a meditative state of mind while playing rather than making them sweat like your Dodonpachi or Touhou games.

    I do have a couple of issues with the sound effects; see below.

    CRITIQUES:
    Like mentioned above I think the game has a solid foundation and fun gameplay, which is obviously the most important part. However, I feel Rheum isn't quite living up to the potential promised by its cool setting and fun gameplay mechanics...yet. there are a couple presentation aspects I think could be improved upon that would boost player enjoyment immensely.

    -Consider adding a "rotate monitor" mode that would omit the sidebars and increase the viewing area for players who prefer to do their vertical shootemups that way.

    -Sound effects feel weak and not empowering, even with their volume turned up in the sound mix. I appreciate that you're aiming for a more biological atmosphere than a space shooter, but I think punching them up (whether as simply as boosting the bass or adding a more bombastic, "standard explosion" effect to enemy deaths) would be a HUGE improvement to the overall feel of the entire game. Having little to no audio feedback that your shots are making contact with enemies is a bummer as well. Satisfying shooting is made in the sound booth!

    -The standard enemy sprites are very similar in color to the background oftentimes, and this has tripped me up a lot. The glowing eyes do help to set them apart, but when combined with the also glowing bullets flying around I feel it isn't enough to make them instantly recognizable.

    -Also about graphics...this might sound meaner and more subject to opinion than my other critiques, but for a pixel-art game some of the graphics are a bit carelessly drawn and not as effective as they could be. There's not a lot I could say except "tighten up" the looks of some enemies and particularly the player's sprite. The Grotesque and Biological look is totally achievable while having a solid composition and feel! Check out R-Type and especially Bio Hazard Battle to see what I'm getting at.

    CONCLUSION:
    I have a few nitpicks presentation-wise, but Rheum is good and plays well! The powerup gimmick is great and adds a lot to the game and I'm always a sucker for games where you fly inside a creature and get treated as an intruder. Plus come on, it's 3 bucks. Support the developer and help them improve their craft.. This game is so much fun I've played a couple hours. I've recommended this game already to my friends. They tried it on my account first then said they might buy it.

    Art- Great artstyle. The pixel art is fantastic. The flashy projectiles can be turned down a bit. Got a little headache from staring at the screen for an hour. If you have a medical condition that doesn't allow you to look at bright flashing lights, DO NOT BUY!! It could be harmful to you. If you do not have a medical condition, pick up this game

    Gameplay- Really damn fast. The game play is nice paced and the enemies are just coming after you the deeper you progress. The power-up system is really neat. You gain XP and it randomly gives you an upgrade or bomb to use along with a random skill up. The bosses are fun and we'll designed.

    User Interface- The UI is really nice. It is nice and fluent and I have not experienced a single bit of lag, even on my crappy laptop. There are little customizations for the way you start the game, tutorial or right into the action. The tutorial just goes over key mechanics and then starts you fluently into the game with the regular stuff you would start with.

    Overall- Rheum is a great indie game. T-Rexcellent Games has a bright future if they continue to develop games in the future. Would rate this game 9\/10. The only thing that bugs me is the flashy lights. If it was little bits on some common enemies I would be fine. But the first boss is insane with the flashy lights. Other than that go buy this game!!!. While Rheum<\/i> has character and heart, the core gameplay is a bit too bland for me to tell my friends to run out and buy this.<\/b> I like the artwork and universe, and some of the bullet patterns are quite remarkable. What I don't like is the mish-mash of enemy patterns that roll in, and the overall game mechanic structure is pretty ho-hum.

    Essentially, how it works is after you kill an enemy it drops XP shards that you collect and fill a meter; when the meter is filled you activate it to gain +1 health and a random powerup.<\/i> Okay, that's cool enough on paper, but the whole thing just feels underwhelming. The powerups all need to feel a bit more meaty; when I get a damage up, I should feel more powerful - and largely I didn't. I do need to mention that there are some nice attention to details such as you pick up more XP if you are not shooting, and when you activate the meter you can aim to fire the powerup icon into a group of enemies for some bonus\/free damage.

    Unfortunately in the flooded genre of vertical shooters, Rheum<\/i> gets a downvote from me - it fundamentally needs some more interesting mechanics.<\/b>

    Pros:<\/b>
    +Artwork is quite nice and unique
    +I like the indie feel
    +Price point is totally fair
    +Some really neat bullet patterns

    Cons:<\/b>
    -Music is nearly nonexistent<\/span> with volume all the way up the music was a bit too low
    -No digital controller pad support, and the stick is just a bit too coarse for some of the more intricate bullet patterns<\/span> Fixed!
    -The core powering up mechanic just isn't enough to keep me playing
    -The whole thing feels so much like the Isaac<\/i> universe that it's too close for comfort
    -The enemy patterns feel random to a fault
    -I don't feel compelled to keep playing

    Look, it's cheap enough to grab and support an indie dev - but I just don't find myself driven to keep grinding through it.<\/b>. For those who have played games like Lifeforce or Abadox, or wondered what Chronenberg's body horror would be like in a game, here you go. controls are fluid and easy to use, Although a focus button would be helpful, since it does share several bullet hell aspects. The music is nice, if understated to not be a distraction. The graphics are fitting for the game, and cartoonish enough to not make the experience nausiating.


    Announcing: Puppy Chef Academy Beta!:

    Hello again, chefs!

    Well, it's officially been one month since Puppy Chef Academy launched on Steam! Where does the time go? Anyway, I hope you're all enjoying your time at the academy, learning how to cook, and making friends. As for me, I've been chipping away on features and fixes for you all to enjoy. Now I'm here today to inform you all about Puppy Chef Academy's beta channel, and also give some instructions about how to access it.

    ---

    What's in the beta?. Update for 9/8/2018:
    Hello again, chefs!

    You may have noticed an update for the main game was just pushed to you. It's a small update, it just fixes the name of one of the credits.

    The demo was also updated, which fixed a couple typos during the mixing step and also re-arranged that step's layout to match that of the full game.

    Thank you, I hope you're enjoying the game!. Puppy Chef Academy is now available!:


    Welcome, chefs!

    After a long and relaxing Summer break, it's time to crack open the textbooks once more and start a new year at Puppy Chef Academy! We hope you're all looking forward to cooking and baking your way through the semester.

    See you soon!
    - Georgia

    A message from the developer:. Puppy Chef Academy - Big Update! Fixes, Localization Support, and Native Oculus Support!:


    Hello, chefs!

    First, I would like to sincerely thank you to each and every one of you who took the time to play the game, share it with your friends, and make videos of you playing. I genuinely appreciate it! Puppy Chef Academy is made for you, and I couldn't be happier to have the opportunity to bring that fun and enjoyment to you.

    Now, some of you may have noticed that there's a thread in the game's forums that's been continuously updated in tandem with the game's beta channel. Today, all of the improvements from the beta channel are being merged into the main channel for everyone to enjoy! It's a long list of changes, but they have all improved the game in their own way. The list is so long, that I'm going to put the patch notes at the very bottom this time.

    Moving on: While reading the changelog, you might notice there's a line that mentions localization support. Is it true?



    Yep! You can now add user-made localizations to the game. Note that it's still rudimentary and some elements of the game will still be in English, but it's a work-in-progress. There should be an example localization.xml file in the game's files that contains a (very rough) Spanish localization and instructions on how to make and activate a localization. If you or someone you know is interested in localizing the game for your language, let me know and I'll do what I can to help bring the game to your native language!

    Now for the big one: The game now has a native Oculus build! You can now launch the game through the native Oculus Home build without ever needing SteamVR. Hooray! A big thank you to the folks at Oculus for allowing me into their Oculus Start program and giving me the opportunity to create a native Oculus build for you all to enjoy.

    The native Oculus Home build is nearly identical to the SteamVR build, however, the native Oculus build includes Oculus-specific features and adjusts the gameplay accordingly for Oculus users. These features include pausing the game while the headset is taken off as well as switching the grab button from the front trigger to the grip trigger (as I've been told it's the more natural "grabbing" motion for Oculus users).

    To access the native Oculus build, simply right-click on the game in your library, click on "Properties," go to the BETAS tab, and then opt into the Oculus branch. No passwords needed, just opt-in and the game will update.

    And that's it! Phew, what an announcement. Again, thank you all so much for playing the game. As usual, if you encounter any problems, please feel free to reach out to me through the contact form on my website, as I'm notified immediately: http://www.theneptune.site/#contact

    Until next time, cheers!

    Don't forget to check out the other Puppy Chef Academy communities on Reddit, Discord, and more!. Puppy Chef Academy Goes Free on Friday, April 26th:


    Hello everyone,

    First, I would like to sincerely thank each and every one of you who took time to play the game, take videos, and share with your friends. It really does mean a lot to me.

    Yes, the title is correct: Puppy Chef Academy will switch from paid to free on Friday, April 26th.

    If you have purchased the game within the past two weeks, please make use of Steam's refund system. A convenient link to help refund the game through Steam is linked below:

    https://help.steampowered.com/en/wizard/HelpWithGameIssue/?appid=921520

    My reasoning for switching from paid to free and final note about the game is stated below:

    It is truly amazing to see how much this project has changed in just a few years since that very first scribble on the back of my college notebook. The game has gone through so many changes; some good, some less than great, but in the end it turned into what is ultimately my longest and greatest achievement of my game development career so far. Writing and developing twelve episodes connected by an overarching story spanning nearly two hours is certainly an accomplishment! When I think of the game, I think of all the great memories I had during its development, and the stories shared with the people involved with it. Thank you to everyone who cheered me on, who picked me up when I was down, and believed that I could do it, and helped me persevere through some of the lowest lows of my life in order to bring at least some happiness to the world by finishing this game. Words can not fully describe how thankful I am for everyone involved with this project, but for now, all I can manage is just a simple and sincere: "Thank you."

    Sadly, it's time to close this chapter of my career, and move on to other things. As much as I wish I could have continued this game's story past the end, I just can not continue the game's development. As a way of saying thank you to everyone, the game is now free. Permanently. Just play it, and enjoy it for what it is. I'd rather have a hundred people play my game and never see a dime from it than have a hundred dollars and see so few people play it and share their experience with others.

    If you enjoyed the game and would like to pay for it in some way, all I ask is that you consider donating how much you felt the experience was worth in whatever way is the most convenient for you.

    Thanks again to everyone for your support. I hope to see at least some of you when I begin my next project!

    Until next time!


    Don't forget to check out the Puppy Chef Academy communities on Reddit, Discord, and more!.
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